Game Progression
Game Progression v .2
Create character, fill out initial Playbook slots.
Plan your Village, marking building foundations on your Village Map.
As you mark a building foundation, roll to clear - you get 1d4 x your build level of stone and 1d4 times your build level of wood for each lot you clear, which can give you much-needed building resources early. -1 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Action Points
When you have enough resources to build level 1 of a building, and the building foundation has already been marked, you can build that building. -1 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Action Points
Mark another building foundation, roll to clear -1 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Action Points
Build another building -1 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Action Points
That will be the basic daily flow until the 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Well of Wonder is built.
I could do a Day 1, Day 2, Day 3, etc. tutorial like thing, where I walk the person through character creation, then day 1, building the well and the caretaker's cottage, then day 2, gathering water, rolling for Visitors, cooking meat & vegetables into food, then day 3, clearing lots and building resource lots, etc.
Game play will be tracked day-by-day, referring to the Map and the Village Roster to determine resource rolls and amounts.
Shifting to 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Playsheets & Guides/Quickstart Guide to develop this tutorial idea.
Game Progression v .1
Create character, fill out initial playbook slots.
Clear Village lot.
Build a Village building.
Tend to Visitors.
Recruit Villagers to run buildings.
Manage resources.
Game will progress day-by-day. To keep it simple, there is a 7-day week and 28-day month (inspired in part by Stardew Valley). Extended Edition will add an optional Season mechanic which will affect certain resources, such as herbs and vegetables, and require planning to store food for the winter.
- At the beginning of each day, you visit the 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Well of Wonder.
Roll 1d4 x well level x # villagers to determine how much water you gather each morning.
Example: You roll 2. Your well is level 1, and you currently are the only Villager. You get 2 water.
Example 2: You roll 2. Your well is level 4, and you currently have 12 villagers. You get 2 x 4 x 12 = 96 water.
Roll 1d4. On 1, you get a Visitor. (If Visitor, see 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Roll for Visitors. If no Visitor, proceed with your day.) dice: 1d4
- Complete your Daily Tasks:
- Distribute Resources
- Each Villager and Visitor requires 1 Food and 1 Water per day. Some other Villagers have other specific requirements as well related to their role.
- Gather Resources
- Each Villager provides certain resources depending on their Role, the level of their Building, and their Skill level.
- Clear Lots (Later, this will adapt into Explore on the Island Map in the 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Extended Edition)
- When you arrive at the Village at the Nexus of All Worlds, it's a crumbled mess. The building are rubble, but you can salvage the wood and stone to being building on empty lots to increase resources, turn raw resources into refined resources, and more.
- Build Village Buildings, Villager Cottages, and Resource Plots
- Resource Plots
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Gardens - Specify Vegetable or Herb garden when you build it. Gives 1d4 resource per level per gardener per day. Gardens MUST have a garden or they are barren. Requires 1d4 water per day.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Nodes - Produce 1d4 ore per level per Miner per day. Nodes can support 1 miner per level. Each Miner requires a Cottage.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Coppices - Produce 1d4 wood per level per Forester per day. Coppices can support 1 forester per level. Each Forester requires a Cottage.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Quarries - Produce 1d4 stone per level per Miner per day. Quarries can support 1 miner per level. Each Miner requires a Cottage.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Hunter's Hut - Produce 1d4 meat per level per Hunter per day. Hunter's Huts can support 1 Hunter per level. Hunters DO NOT require a Cottage.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Building Types/Wells - Produce 1d4 water per level per day, up to max of 16 water per well per day.
- Production Plots
- The Anvil & Forge (Blacksmith Workshop) - Produces 1d4 metal per level per Smith per day. Requires 1d4 ore per level per Smith per day. Blacksmith Workshops can support 1 Smith per level. Each Smith requires a Cottage.
- The Plank & Nail (Carpentry Workshop) - Produces 1d4 planks per level per Carpenter per day. Requires 1d4 wood per level per Smith per day. Carpentry Workshops can support 1 Carpenter per level. Each Carpenter requires a Cottage.
- The Wilted Rose (Apothecary Workshop) - Produces 1d4 potions per level per Witch per day. Requires 2d4 herbs per level per Witch per day. Witches DO NOT require Cottages.
- The Crooked Stall (Market) - Produces 1d4 Special Items per day, with 1d12 chance of it becoming a 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/Special Visitor. Requires one Clerk. Clerk requires a level 3+ Cottage.
- The Pelican Express (Post Office) - Opens access to Quests.
- 800 Personal Development & Journaling/810 Hermit Gaming/Games in Development/Cozy Village RPG 1/That's Enough Books (Library) - Produces 1d4 Skill Books per level per Librarian per day. Each Librarian requires a level 3+ Cottage. Each library can hold 2 books per level. Books are consumed once read, making room for more.
- Storage Plots - The storage limit mechanic is OPTIONAL aka if you want some more challenge and/or crunchiness to your game.
- Start game with default 200 storage capacity.
- Add 50 storage per additional Storage Unit built.
- Will likely be most useful in later game, but can be helpful when you're starting to upgrade buildings to level 3-4 and more and more resources are required.
- Will also be useful when the Seasons mechanic is added.
- Cottage Plots
- Most Villagers require a Cottage. Hunters and Witches prefer to live near their work, and so don't need Cottages.
- 1d4 x level of stone+wood to build/upgrade. *Example: To build a cottage, roll 1d4, and use that much stone+wood to build the cottage. To upgrade that cottage, roll 1d4 and multiple by 2, then use that much stone+wood to upgrade the cottage. You can use any combination of stone+wood to meet the target number.
- Level 1: Min 1, max 4
- Level 2: Min 2, max 8
- Level 3: Min 3, max 12
- Level 4: Min 4, max 16
- Resource Plots
- Go to sleep to start a new day tomorrow.
- Distribute Resources