Frostspire Tundra Survival Camp

DALL·E 2024-02-19 13.06.55 - A city-level map of a survival camp situated in a barely accessible valley deep in the Frostspire Mountains. The camp is surrounded by towering ice sp.webp

Exile Survival Camp - Frostspire Tundra, Elysara


Overview:
The Exile Survival Camp is a remote settlement located in a secluded valley within the Frostspire Mountains. Established by the Technocrat Union, the camp serves as a place of banishment for individuals deemed too dangerous or undesirable to remain within the Union's more civilized regions.

Location:
Situated in the harsh, icy wilderness of the Frostspire Tundra, the camp is surrounded by towering ice spires and rugged terrain. Access to the camp is limited, with passage in and out being both costly and restricted to the brief summer months.

Structure:
The camp is designed for survival rather than comfort. It features a central hub with administrative buildings, a medical center, and a communal dining hall. Surrounding the hub are clusters of small, basic dwellings where the exiles reside. The camp also includes designated areas for training, workshops, and storage to support the inhabitants' needs.

Security:
A defensive wall encircles the camp, providing a measure of protection against the tundra's dangers. Additionally, an anti-porting dome covers the entire area, preventing magical teleportation into or out of the camp, further ensuring that the exiles remain isolated.

Life in the Camp:
Life in the Exile Survival Camp is challenging, with residents contending with the extreme cold, limited resources, and the psychological toll of isolation. The camp operates on a strict schedule, with inhabitants expected to contribute to the community's survival through various tasks and duties. Social hierarchies and power dynamics often emerge, adding complexity to the camp's social fabric.

Governance:
The camp is overseen by a warden appointed by the Technocrat Union, who is responsible for maintaining order and ensuring the camp's smooth operation. A small contingent of guards assists the warden in enforcing the rules and managing the exiles.

Notable Residents:
The camp is home to a diverse group of exiles, including former members of the Technocrat Union, rogue mages, and other individuals with unique skills or knowledge. Each resident has their own story of how they came to be banished to this frozen purgatory.

Tables

Camp Residents (d12):

  1. Eirik Frostwalker: A grizzled hunter and unofficial leader of the camp. He is respected for his survival skills and knowledge of the tundra.
  2. Lysa Iceweaver: A skilled ice mage who provides magical protection for the camp. She is aloof and focused on her studies.
  3. Bjorn Snowmane: A young warrior with a fierce temper, eager to prove himself. He is often reckless and impulsive.
  4. Kari Whisperwind: A quiet and mysterious scout who knows the tundra like the back of her hand. She is often seen conversing with the snowdrift spirits.
  5. Torin Frostbeard: An elderly shaman who serves as the camp's spiritual guide. He is wise and revered by the other residents.
  6. Greta Iceheart: A tough and no-nonsense cook who keeps the camp fed. She has a soft spot for those in need but doesn't tolerate laziness.
  7. Ragnar Icefist: A former member of the Icebound Guardians, now a disgraced outcast. He is bitter and seeks redemption.
  8. Svana Snowsong: A bard who keeps the camp's spirits up with her music and stories. She is optimistic and always looking for the silver lining.
  9. Hakon Frostblade: A skilled blacksmith who crafts and repairs tools and weapons for the camp. He is gruff but reliable.
  10. Ylva Snowbloom: A healer who tends to the sick and injured. She is compassionate and has a deep understanding of herbal remedies.
  11. Jorund Icewalker: A young boy who dreams of becoming a great hunter. He is eager to learn and looks up to Eirik.
  12. Ingrid Frostveil: A mysterious woman who arrived at the camp shortly before Sariel. Her past is unknown, and she keeps to herself.

Camp Staff (d6):

  1. Harald Iceward: The stern and authoritative warden of the camp. He ensures order is maintained but is not cruel.
  2. Sigrid Coldgaze: Harald's second-in-command, responsible for organizing patrols and security. She is disciplined and fair.
  3. Nils Frostguard: A guard who takes his job seriously but is known to have a sense of humor. He is approachable and friendly.
  4. Elsa Icewind: A young guard who is still learning the ropes. She is eager to prove herself and looks up to Sigrid.
  5. Magnus Chillblade: A seasoned guard who has seen many winters. He is tough and no-nonsense but respected for his experience.
  6. Freya Snowveil: The camp's medic, responsible for the health and well-being of the residents and staff. She is kind and patient.

Exile Survival Camp Quest Hooks

  1. The Frozen Artifact: An ancient artifact has been discovered frozen in the ice near the camp. Sariel is tasked with leading an expedition to retrieve it, but the artifact's powers are unknown and potentially dangerous.
  2. The Vanishing Exiles: Several exiles have mysteriously disappeared from the camp. Sariel must investigate the disappearances and uncover the truth behind them.
  3. The Icebound Guardians: The camp is approached by a group of Icebound Guardians who seek assistance in dealing with a threat to the Frostspire Mountains. Sariel must navigate the delicate politics and decide whether to aid them.
  4. The Winter's Heart: A rare celestial event known as the Winter's Heart is approaching, and the camp's survival depends on a successful ritual. Sariel must gather the necessary components and lead the ceremony.
  5. The Technocrat Spy: Rumors circulate that a spy from the Technocrat Union is in the camp. Sariel must uncover the spy's identity and intentions before it's too late.
  6. The Frost Drake's Lair: A dangerous frost drake has been sighted near the camp, threatening the safety of the exiles. Sariel must lead a team to hunt down and eliminate the beast.
  7. The Lost Expedition: A previous expedition into the Frostspire Mountains has gone missing. Sariel must retrace their steps, rescue any survivors, and complete their mission.
  8. The Whispering Ice: An eerie whispering has been heard emanating from a nearby glacier. Sariel must investigate the source of the whispers and put an end to the unsettling phenomenon.
  9. The Rival Camp: A rival group of exiles has set up camp nearby, leading to tensions and conflicts over resources. Sariel must navigate the situation and find a way to coexist or eliminate the threat.
  10. The Thawing Curse: A strange curse is causing the ice around the camp to thaw rapidly, endangering its stability. Sariel must find the source of the curse and stop it before the camp is destroyed.